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Reversi against the computer

Play Reversi (Othello) online against the computer: bracket the enemy discs to flip them. Three levels, up to expert. Free, no sign-up, in the browser.

What this game is

Reversi is a game where no disc is ever really yours. Everything on the board can change colour, and most of it changes more than once.

It looks calm from the outside: two players taking turns dropping discs onto a chequered board. It is really a game about space rather than about counting. The player who leads on discs in the middle of the game usually loses — his discs are exposed, easy to outflank, and his choices keep shrinking.

The last ten moves can turn 20:44 into 40:24. That is why a game of Reversi is worth watching to the end rather than abandoning halfway.

Rules

How to play better

A bit of history

In 1883 two men in England put the game on sale at once: Lewis Waterman and John W. Mollett. Each claimed to be the inventor and called the other a fraud, and the question has never been settled. Dispute or not, Reversi became one of the hits of Victorian England.

The game was born a second time in Japan. In 1971 Goro Hasegawa settled the rules into their present form and registered them as Othello, after Shakespeare's tragedy, where black and white keep changing places. Under that name it spread worldwide and became one of the best-selling board games ever made.

This version follows the applet that ran on this site from 2005: the same cyan panel, the same old-fashioned menu bar, the same grey flash before the computer moves. The Easy level is its original algorithm, carried over untouched.

About the levels

Easy is the 2005 algorithm. It walks through its legal moves and takes whichever one flips the most discs right now. It sees neither corners nor your reply: giving up a corner for four extra discs is a perfectly normal move as far as it is concerned.

Hard searches four plies ahead with alpha-beta pruning and handles passes correctly. What it still cannot do is judge a position: it counts discs and nothing else, so a corner is worth exactly one disc to it, the same as any square in the middle.

Expert goes from three to seven plies deep, as far as it gets within roughly a third of a second, and scores positions with the classic weight table: a corner is worth 100, the diagonal square beside it minus 50. On top of that it adds the difference in available moves, so it plays for mobility. Once twelve or fewer squares are empty it switches to a plain disc count and plays the endgame almost exactly. You can beat it, but not by being greedy.

Where to go from here