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Minesweeper online

Classic Minesweeper in the browser: three levels from beginner to expert, a timer and your own results. The mines fall at random. Free, no sign-up.

What this game is

Minesweeper is not about luck, it is about deduction. The field is covered, mines are hidden underneath, and the only source of information is the numbers on the cells you have already opened.

Every number says the same thing: how many mines sit among its eight neighbours. On its own that means almost nothing, but two adjacent numbers together often give an exact answer — this cell is safe, that one is a mine. A game is a chain of such small proofs, built along the border between the opened and the covered.

Rules

How to play better

A bit of history

Minesweeper had ancestors long before Windows. Mainframes of the 1970s already ran games in which you crossed a field of invisible mines guided by numeric hints, and in the 1980s the same idea spread to home computers — Mined-Out from Quicksilva (1983), among others.

The Minesweeper everybody knows was written by two Microsoft employees. Curt Johnson made the game for OS/2 and Robert Donner ported it to Windows. It shipped in 1990 inside the Microsoft Entertainment Pack, and from 1992 it came with Windows 3.1 as standard, taking the place of Reversi. That is how a minefield ended up on tens of millions of desktops.

The game has a mathematical biography as well. In 2000 Richard Kaye published a proof in The Mathematical Intelligencer that deciding whether any arrangement of mines is consistent with a shown field is NP-complete. In plain terms, Minesweeper has no fast general solver — so the feeling that a position sometimes hits a wall is well founded.

This version follows the applet that ran on this site from 2005: the same three classic fields, the guaranteed safe first click and the open-by-flags shortcut on a digit. Minesweeper is the only solitaire among the games here, so in the site-wide score a cleared field counts as your win and a detonation as the computer's.

About the levels

Here a level is not the strength of an opponent. There is no opponent at all: the computer thinks about nothing and adapts to nothing, it only scatters the mines at random after your first click. All that changes is the size of the field and the density of the mines.

Beginner is 9×9 with 10 mines, about twelve per cent of the cells. A short game, and almost always solvable by logic alone.

Intermediate is 16×16 with 40 mines, about sixteen per cent. Fewer open regions, more border, and noticeably longer reasoning.

Expert is 16×30 with 99 mines, about twenty-one per cent. The field is wider than a phone screen, the regions are small, and positions where logic runs out and only a guess is left turn up regularly. That is where most games are lost.

Where to go from here