moves: 0Score: 0 · best tile: 2 · goal: 1024
On this level the tile falls at random, as in the original game.
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Evil 2048

2048 where the new tile is not random: the computer places the one that hurts you most. How far can you get? Free, no sign-up, in the browser.

What this game is

This is 2048 with the randomness taken out and an opponent put in its place.

In the original, a 2 or a 4 appears in a random empty square. That makes it a solitaire against luck. Here the empty squares are the opponent's move: the computer looks at every one of them, works out how much room your best reply would leave you, and picks the square that leaves the least. The game becomes what game theory calls it — a two-player game, where you maximise and the tile-placer minimises.

Rules

Why the goal drops as the spawner gets nastier

The drop was measured on this very code. A simple player that always takes the move with the best immediate position reaches about 1024 against random tiles, 256 at half evil and 128 when the spawner is fully hostile — the same player, the same board, only the tiles are no longer falling by chance. The corner strategy that carries the original game stops working on its own.

This is the same shift as everywhere else on the site — the moment chance is replaced by an opponent, the problem changes class. Solitaire against luck becomes a search against a mind, and the numbers you are used to stop applying.

Where to go from here